Gordon

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Not closing this issue for now, as the underlying problem has not gone away. I've only added additional path points when the target is web to prevent the above for...

Hi @cekrozl1 thanks for sharing. Yes unfortunately if there are other complex operations/animations happening, then it may result in dropped frames. In the latest release there will be big performance...

Something we could add in the future is an optimized performance mode, and then subsequently disable some of the effects. For example, rotations.

Sorry that this took so long, but I have implemented a fix, and will release a new release after some additional changes. Please feel free to test out the `develop`...

You can now do: ```dart Path drawStar(Size size) { // Method to convert degrees to radians double degToRad(double deg) => deg * (pi / 180.0); const numberOfPoints = 5; final...

Please be sure to add the dependency to `pubspec.yaml` ```yaml dependencies: confetti: ^0.7.0 ``` Closing this for now, as I can not replicate it, but happy to re-open if you...

Thanks for reporting @flawnn. Can you confirm if this also happens on a profile/release build? I tested and for me (at least on macOS build) it only happens for debug.

Seems like it's happening in the `vector_math` package with the call to `normalize` https://github.com/funwithflutter/flutter_confetti/blob/63009ac07b51fe8376ac9011123dafb696947188/lib/src/particle.dart#L268 What is super weird is if I modify the function by adding a print it works:...

Closing this as it is probably no longer an issue in the later versions.

Soon https://media.giphy.com/media/5xtDarzgzG6eu6uVwI0/giphy.gif