Gordon
Gordon
Hi @arungopalan thank you for taking the time to look into this. Not sure what the cause was for this. We did have a bug in `v0.10.0` that resulted in...
Closing this as it appears to be solved 🙂. The `RiveAnimation` widget will only add touch events if needed. But if needed it can be disabled by wrapping with an...
Hi @y-daniel-1113, can you share a reproducible sample with us so we can more quickly investigate this issue?
Hi @y-daniel-1113, we'll take a look into this. The crash seems to be related to the Rive renderer. While we work on a fix, a temporary solution is switching from...
Hi @InfiniteFalltrough sorry that you ran into this. It seems like in a recent change the "preview" scheme/target was removed. The "preview" target uses the published Rive iOS runtime. While...
This should be resolved in the latest version `v6.0.5`
Hi @InfiniteFalltrough, thanks for reporting and sorry that you're running into this. Could you share a sample project with us that shows how you're using the SDK with the animations...
Hi @OlegBezr, I'll escalate this with the rest of the team. Thanks for following up.
This is now supported on all of the runtimes! See our docs: https://rive.app/community/doc/state-machines/docxeznG7iiK#nested-inputs
This is now supported, see docs here: https://rive.app/community/doc/state-machines/docxeznG7iiK#nested-inputs