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Tiled TMX import for HaxePunk

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When I run a game without debug mode, the game will run and properly recognize objects (as signified by the fact that I use a "startpoint" object that is 0...

Hello. I'm getting a bug in which the Flash Player freezes if I create a new TmxEntity and compile to Flash. I'm using the latest Haxe (3.0.1) and HaxePunk downloaded...

Hi. Great project. Using it in a platformer that I'm working on. This adds polygon handling to the loading of object masks, along with the debugging shape.

Most important: Added 'loadGraphics', function to autoload all tileset graphics in specified layers without the need to pass tilesheet path and, optionally, collision info to generate masks.

There is currently no in-built way to access the graphic for a Tile object - an object with a gid associated with it - from the object layer.

missing feature

I have a working version of this nice library with multiple tilesets, autoloading of set image (even when external) and also autoloading of images for objects when one is used,...

Line 53: gid = layer.tileGIDs[row][col] - 1; does not take into account multiple tilesets so "- 1" is accurate only for the first tileset. In other cases we need to...

bug

With the new abstract classes Xml is not supported when creating a TmxEntity. http://forum.haxepunk.com/index.php?topic=671.msg2420#msg2420

not support tileset spacing and margin,not support staggered

Crashes, and fails to load any and all tiles. Running process: E:\dev\HaxeToolkit\haxe\haxelib.exe run openfl run "E:\dev\tekele\LudumDare\LD28\application.xml" windows -debug -Dfdb Called from ApplicationMain::main::ApplicationMain.hx::35 Called from Lib::create::flash/Lib.hx::92 Called from extern::cffi::E:/dev/HaxeToolkit/haxe/lib/hxlibc/1,1,1/src/hx/Lib.cpp::135 Called from...