Many enhancements and some needed fixes.
Most important: Added 'loadGraphics', function to autoload all tileset graphics in specified layers without the need to pass tilesheet path and, optionally, collision info to generate masks.
Hi! Will you be able to provide a README for your fork of this repo? I tried to overwrite my old copy (from this one) with yours and it produced a good amount of errors. Thanks!
I don't understand why that happens to you, are you able to replace your copy with master branch from original project? Because nothing introduced here shoud produce errors...
@ShedoSurashu Could you post the errors you get?
@ibilon Here you go:
http://i.imgur.com/o0t8Ef0.png
Well, that explains it, you're not using latest HaxePunk...
@stvoidmain I just got what was on the website available for download.
I did the update against HaxePunk from git, that should explain why the missing methods.
2014-05-30 14:53 GMT-03:00 Shedo Chung-Hee Surashu <[email protected]
:
@stvoidmain https://github.com/stvoidmain I just got what was on the website available for download.
Reply to this email directly or view it on GitHub https://github.com/HaxePunk/tiled/pull/31#issuecomment-44679804.
Umm okay, so what do I need to do then? (Pretty new to HaXe and HaxePunk in general)
http://haxepunk.com/documentation/tutorials/getting-started/ Check the gitHub section there, that should get you started.
2014-05-30 14:59 GMT-03:00 Shedo Chung-Hee Surashu <[email protected]
:
Umm okay, so what do I need to do then? (Pretty new to HaXe and HaxePunk in general)
Reply to this email directly or view it on GitHub https://github.com/HaxePunk/tiled/pull/31#issuecomment-44680415.