Zero size objects work in game, but not during debug
When I run a game without debug mode, the game will run and properly recognize objects (as signified by the fact that I use a "startpoint" object that is 0 wide, 0 high, and positioned in a specific place).
But when I try to run this same game in debug mode, the game crashes and outputs this in the console:
Illegal rect, sizes cannot be 0.
Same bug for circle object, though then the error there is "radius".
That's coming from haxepunk's image class. But that's strange, this check isn't debug only, it should throw even in release.
That's from TmxObject.hx, it creates a rect in debug mode only:
#if debug
debug_graphic = com.haxepunk.graphics.Image.createRect(width, height, 0xff0000, .6);
debug_graphic.x = x;
debug_graphic.y = y;
#end
So what happens now? Should TmxObject.hx be fixed to create a 1x1 rect/circle in cases like these? Or should I always make my objects at least 1x1 big in Tiled? (That'd be a chore, frankly.)
If 0x0 is a legal size, that doesn't sound like an awful solution (modify TmxObject to draw a 1x1). However, also note that the TMX file is just XML: you could throw it into a text editor and replace all height/width="0" to ="1" pretty quickly.