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Collection of demos for HaxeFlixel

Results 21 flixel-demos issues
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Some demos aren't meant for html5, others seem like they weren't verified on html5. I'd like to compile a list of quick fixes that could make the demo page look...

Improvement

I'm not sure if there's something wrong with html bitmap drawing, or if the original coder specifically used a method that was very flash specific Flash: Html: Mac:

Tested both macos and HTML5 as a build target. When using html5 (reproduced by the online demo at https://haxeflixel.com/demos/FlxMouseEventManager/), when hovering over a card, the other cards temporarily disappear. Expected...

I don't understand why, but for some reason [PixelPerfectCollision](https://haxeflixel.com/demos/PixelPerfectCollision/) runs poorly at the start, but improves greatly if you press space twice, toggling rotation on and off. I tried disabling...

During the [4 - Sprites and Animation](https://haxeflixel.com/documentation/sprites-and-animation/) section of the TurnBasedRPG tutorial, there is some conflicting advice given: > Now, we need to define our animations. In our case, we...

First of all, the SplitScreen demo won't play in browsers anymore because it's hosted as a Flash game: https://haxeflixel.com/demos/SplitScreen/ In my clone of the repository, I ran with `lime test...

In [RPGInterface](https://haxeflixel.com/demos/RPGInterface/) demo select **Default asset test** -> **Popup** Now you're trapped :)

See #152 There's only something visible in debug mode right now.

We can use the new signal for that: https://github.com/HaxeFlixel/flixel/pull/1557 Having constructor arguments in FlxState subclasses is discouraged since it breaks resetState().

Currently, it's possible to spawn inside the tilemap.