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TurnBasedRPG: fix constructor arguments in GameOverState

Open Gama11 opened this issue 8 years ago • 0 comments

We can use the new signal for that: https://github.com/HaxeFlixel/flixel/pull/1557

Having constructor arguments in FlxState subclasses is discouraged since it breaks resetState().

Gama11 avatar Jul 08 '15 11:07 Gama11