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Collection of demos for HaxeFlixel

Results 21 flixel-demos issues
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Maybe we could write a script that generates a Project.xml that includes every asset and source, allowing us to compile every demo at once. this should speed up CI significantly,...

replaces the old angle-based movement code with simpler boolean logic code, and replaced `velocity.setPolarDegrees` with `velocity.scale(SPEED/magnitude)` @SeiferTim I'd like your thoughts on this

Details incoming. Feel free to submit recommendations

leftover task from #324 i'm too lazy to do now

Ogmo has a lot of caveats and LDtk has more features. I don't think ogmo works unless the first frame is empty even though that works in the ogmo editor....

most of these are unplayable on mobile without it

requires https://github.com/HaxeFlixel/flixel/pull/2851 Html5 with / without quad trees Mac TODO: there's still some weirdness with: - the initial random setup - the starting player position - aliens move a lot...

I believe in `FlxFilterFrames.applyToSprite()` function, it adds an offset (from this flixel merge/pr https://github.com/HaxeFlixel/flixel/pull/2176) here we simply just reset the offset to the sprite, so it doesn't adjust the offset...

when building demos to [dev.haxeflixel.com/demos](https://dev.haxeflixel.com/demos/) it should use debug mode and enable FLX_TRACK_POOLS so we can easily look for memory leaks

Will use this as a megathread for discussion around ideas for new demos!

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