Haruki Yano
Haruki Yano
UnityScreenNavigator
Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.
UnityUIPlayables
Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.
EZAddresser
Automatic addressing system for Unity Addressable Asset System.
uPalette
Centralized management & batch change system of colors for Unity.
FancyCarouselView
Carousel View for Unity uGUI using Fancy Scroll View.
Addler
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
UnityDebugSheet
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
URPGrabPass
Replacement for GrabPass in Unity's Universal Render Pipeline (URP).