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Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

Results 208 vkd3d-proton issues
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I created a Vulkan profiles JSON file to express VKD3D minimum requirements for each D3D level. This JSON files are defined by Vulkan Profiles schemas avaiable [here](https://schema.khronos.org/vulkan/) and can be...

Rather than storing VkBuffer / offset / size, we now store: - VA - Range (32-bit) - Format This accomplishes several things: - Prepares for a world where VkBufferView is...

I've traced this to 2 issues. One of them doesn´t seem to be a driver problem. It seems Vkd3d-proton is reusing a mutable descriptor as an image/sampler or a buffer...

Since the last patch I have been suffering freezes in WoW when using DX12 mode: ``` [322271.126956] NVRM: GPU at PCI:0000:08:00: GPU-aa03a635-c459-0d82-a2bc-27deb755feeb [322271.126960] NVRM: Xid (PCI:0000:08:00): 13, pid=168824, Graphics Exception...

Hey, I noticed there is multiple missing tests in `tests/` comparing to original vkd3d, do you plan to sync it (and the effort)? Thanks

When running a game through the Xenia Emulator and using dx12 the screen has some graphical glitches ![194000215-c136863f-a633-4c47-b290-7d8cdee39664](https://user-images.githubusercontent.com/39629883/194080234-eeab5f40-28c3-4122-af43-d4e18b431c21.png)

When I walk around in the level Whittleton Creek (Hitman 2 level), the game dies after a short time when using the latest 515.49.15 Vulkan developer driver. For whatever reason,...

Running The Ascent with `PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr %command%` allows RT to work but has corrupted reflections in some scenes. I have confirmed this occurs with or without DLSS enabled and they...