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Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

Results 208 vkd3d-proton issues
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If we end up with one physical query + virtual query, it should be possible to resolve directly without going through compute shader. It should be possible to do a...

Particles looks exaggerated/too much bloom. Settings: Very High Some areas in game also have too much bloom going on. Like Kukai's falls. GPU: Nvidia RTX 4070 Driver: 555.42.02 Wine: Proton...

MHW gradually gets worse over a play session, first with minor graphical artifacting, leading to game-breaking visibility glitches, and then eventually a GPU hang/reset. (Is easily repeatable) It seems DX12...

I use the Vulkan Mod for the Game and the Game not crash every time to the desktop. Only issues i dont have Nvidia Frame Generation. I can only select...

hello, i'm trying to debug a gpu page fault that happens when activating ray tracing on dragon dogma 2, however by activating qa checks i can't compile a shader, i...

yeah sorry for making it a bug report but i didn;t know where else to go to just ask a few question. basically all i want to know is if...

Add `no_ssbo_alignment` config flag to disable SSBO alignment workaround. This fixes the crashes in Horizon: Forbidden West in the Death's Door area which appear for some users, tested on a...

I noticed, that when I enable DXR in Battlefield V, reflections are not rendered at all. With DXR disabled, screen space reflections works just right. ### Software information Running the...