Hans Mackowiak
Hans Mackowiak
i added first logic part for target SwitchPT to kill opponent creatures but i hadn't time to test it yet
AI thinks that the second ability is better than first ability without Targets
@Agetian Ai need better logic for "target can't be blocked by" effects if the target would be already "unblockable" or if there are no blockers
can someone talk about this so i can make an PR for this?
i did something similar like, because i was using the $jsFormat for graph js ```php switch ($helper->getParam('period')) { case '24h': $dateTimeFormat = 'Y-m-d H:00'; $interval = DateInterval::createFromDateString('1 hour'); $jsFormat =...
I'm especially confused about the small steps its doing between: ``` 30.05.2023 00:00:00 01.06.2023 00:00:00 ``` is that whats called a "month"? ;P i don't know what Zend_Date is doing...
@tool4ever remember me to recreate the Issue about May Play again in short summary, we need to split the MayPlay logic between multiple effects that may or may not be...
i think in the current state, the best thing would be if we are doing it in a three step process: * get Base Abilities, (including Modal) * get possible...
@tool4ever to fix the problems addressed there, we probably still need to refactor MayPlay stuff
This has two Solutions: * AI should cast Violent Outburst when having many creatures * But then AI should deny the cast of Living End when having more creatures than...