OpenGL-VXGI-Engine
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OpenGl Global Illumination real-time rendering study project
OpenGl Voxel Cone Tracing Global Illumination Engine
OpenGl Global Illumination real-time rendering study project. WIP
https://learnopengl.com
https://research.nvidia.com/publication/efficient-sparse-voxel-octrees
https://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing
https://ieeexplore.ieee.org/abstract/document/7833375
https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/antialiaseddeferredrendering.htm
Features:
- [X] Deferred Pipeline
- [X] VXGI
- [X] MSAA
- [X] PCSS Soft Shadow
- [X] Cone Traced Soft Shadow
- [X] SSAO
- [ ] PBR
- [ ] Post Processing
Build with:
- Cmake
- Assimp
- GLM
- stb_image
- GLFW
- ImGui
- nlohmann/json
- tinyfiledialogs
Current Progress 09/2021