Adam
Adam
You may use the renderdoc / Visual Studio Graphics Diagnostics to help you analysis the render framework of Pixar-Hydra / CryEngine-5.2.3.
You may use [this link](https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/gdc-framegraph.pptx). And the [Intel Flow Graphs](https://www.intel.com/content/www/us/en/develop/documentation/advisor-user-guide/top/design-and-analyze-flow-graphs/generating-c-stubs.html) may be used to enhance this feature.
This issue consists of two features actually. You may work on the scene management first. Here is the document of [scene](https://yuqiaozhang.github.io/PatriotEngine/Scene.html) management
You may develop together with the Material Compiler. * 4\.OfflineMaterialCompiler based on MDL / OSL /LLVM ——[PatriotMaterialCompiler](https://github.com/YuqiaoZhang/PatriotMaterialCompiler)
* To my pleasure, someone seems to have the similar idea which I find on the Google Scholar: > * \[Herholz 2018\] Sebastian Herholz, Oskar Elek, Jens Schindel, Jaroslav krivanek,...