PatriotEngine
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Design a full real-time global illumination solution
- 5.Design a full real-time global illumination solution
Reference:
- Real-time Rendering
[Moller 2018] Tomas Akenine Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sebastien Hillaire. "Real-Time Rendering, Fourth Edition." A K Peters 2018. / 10 Local Illumination
[Moller 2018] Tomas Akenine Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sebastien Hillaire. "Real-Time Rendering, Fourth Edition." A K Peters 2018. / 11 Global Illumination- Raytracing
[Pharr 2016] Matt Pharr, Wenzel Jakob, Greg Humphreys. "Physically based rendering: From theory to implementation, Third Edition." Morgan Kaufmann 2016.
[Haines 2019] Eric Haines, Tomas Akenine Moller. "Ray Tracing Gems." Apress 2019.
Intel Embree
AMD Radeon Rays- Radiosity
[Cohen 1993] Michael Cohen, John Wallace. "Radiosity and Realistic Image Synthesis." Morgan Kaufmann 1993.
[Coombe 2005] Greg Coombe, Mark Harris. "Global Illumination Using Progressive Refinement Radiosity." Chapter 39, GPU Gems 2, 2005.- Voxel
[Moller 2018] Tomas Akenine Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sebastien Hillaire. "Real-Time Rendering, Fourth Edition." A K Peters 2018. / 13.10 Voxels
NVIDIA GVDB Voxels
OpenVDB- VXGI
[Crassin 2011] Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann. "Interactive Indirect Illumination Using Voxel Cone Tracing." SIGGRAPH 2011
NVIDIA VXGI- Material SONY OSL
NVIDIA MDL
You may develop together with the Material Compiler.
- 4.OfflineMaterialCompiler based on MDL / OSL /LLVM ——PatriotMaterialCompiler