hama

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Changing the framerate would massively impact animations, particularly fight animations. we would need to cut out some frames automatically, or edit them by hand. Plus many animations are frame perfect...

Actually, the game redraws everything regardless of what's happening, and the background is constantly loaded, meaning that keeping it from scrolling wouldn't impact the memory usage, imo. A sleep that...

No, I just realized how dumb I am. its not x86, its fastdl, I was just being not smart. its in the lowmem branch, but I need to update it...

I know, I made a mistake because I was tired. it never was x86_64, its just a 32 bit compatible version, and a fast downloading one. Ray's working on the...

I knew about blitting, but I don't know if its possible in lwjgl, but I'm confident it would improve cpu usage. However, from Ray's comments, it looks like the real...

On closer inspection, it appears that it's been here since the beginning. ``` // draw quad glBegin(GL_QUADS); glTexCoord2f(txi, tyi); glVertex3f(x0, y0, depth); glTexCoord2f(txf, tyi); glVertex3f(x1, y0, depth); glTexCoord2f(txf, tyf); glVertex3f(x1,...

@SapphireTactician its fine. For now, the community has agreed to let them just make this de-equip an enemy unit for a single turn. I'll change the OP to reflect this....

I can probably get it to put itself together with only the required files, plus libraries. Just lemme mess with ant for a bit

Its not having fun. The original devs made the map that you generate dependent upon specific lines in the code; that is, to create a map, you need to hard...

The real issue is loading maps in general from a file, in a manner similar to teams. as it is, map editing won't do anything, even if you insert the...