Gultask
Gultask
Alright the main thing is done. I've tested it a couple more times and I haven't seen one of the main problems of creatures appearing dead
> Hot. so the question is, fix or no fix Do it, that's what creature_text was made for, probably. Add in the comment an explanation as to why it has...
Fun tidbit of this quest: Wiping it allows the Negatron to invade Area52, setting the X-52 rocket on fire:  Pathing for invading Area 52 is: ``` (@PATH,1,3053.5566,3421.556,111.00708,NULL,0,0,0,100,0), (@PATH,2,3051.7932,3455.1265,118.63066,NULL,0,0,0,100,0), (@PATH,3,3034.655,3492.1448,134.73538,NULL,0,0,0,100,0),...
No issues so far on our server: https://github.com/azerothcore/azerothcore-wotlk/commit/f123f455b72802e5824b56662e9a1ad5f9c9b959
I think both would be good 😛 The one in the spawns tab would allow players to quickly see which ones have it or not, without swapping between the Spawns...
@Helias this is what Neifion had talked about in https://github.com/azerothcore/wiki/pull/885
tested and working
There are two references, 4000 and 4001, that lead to grey loot. It's better to change both references. But change it to something like 5%, otherwise greys will become rarer...
Change the MOVE_TO_POS to set a PointID, then separate the actionlists into two. Then create a new event MOVEMENTINFORM, type 8 (Point) and PointID the same as the one set...