Gultask

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Alright the main thing is done. I've tested it a couple more times and I haven't seen one of the main problems of creatures appearing dead

> Hot. so the question is, fix or no fix Do it, that's what creature_text was made for, probably. Add in the comment an explanation as to why it has...

Fun tidbit of this quest: Wiping it allows the Negatron to invade Area52, setting the X-52 rocket on fire: ![image](https://user-images.githubusercontent.com/100873791/221334504-a5634bac-746f-4fc9-b360-95471d5faf73.png) Pathing for invading Area 52 is: ``` (@PATH,1,3053.5566,3421.556,111.00708,NULL,0,0,0,100,0), (@PATH,2,3051.7932,3455.1265,118.63066,NULL,0,0,0,100,0), (@PATH,3,3034.655,3492.1448,134.73538,NULL,0,0,0,100,0),...

No issues so far on our server: https://github.com/azerothcore/azerothcore-wotlk/commit/f123f455b72802e5824b56662e9a1ad5f9c9b959

I think both would be good 😛 The one in the spawns tab would allow players to quickly see which ones have it or not, without swapping between the Spawns...

@Helias this is what Neifion had talked about in https://github.com/azerothcore/wiki/pull/885

There are two references, 4000 and 4001, that lead to grey loot. It's better to change both references. But change it to something like 5%, otherwise greys will become rarer...

Change the MOVE_TO_POS to set a PointID, then separate the actionlists into two. Then create a new event MOVEMENTINFORM, type 8 (Point) and PointID the same as the one set...