Ingo Ruhnke

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Launching the appimage manually from command line like this works for me on NixOS: appimage-run ./SuperTux.AppImage Launching it through Steam however gives the same error: dlopen(): error loading libfuse.so.2

Everything outside of UBPorts compiles with C++20 set. UBPorts is a bit problematic, as it's stuck on an ancient Ubuntu 16.04, which is EOL in a week. No idea how...

I am not too worried about Ubuntu 18.04, as newer compiler are easily available from PPA and we have appimage/flatpak/guix packages on top of that. But UBPorts will be difficult,...

There are some enemies (e.g. icecrusher) that can't deal with timesteps other than the default. Those need to be fixed.

Everything is now marked as EOL, except for org.supertuxproject.SuperTux, AsciiWolf and Newbytee can have that package.

The lightmap is technically already linear, as that just gets lights additive blended to it. Merging it with the game scene is however done via a plain multiplication without taking...

The gamma correction is not applied to the lightmap itself, but when merging the lightmap with the rest of the scene. Meaning 0.3 + 0.6 will still give you 0.9...

Just a random aside: Has anybody looked at the xpad driver that Valve ships with SteamOS? From what I heard that fixes most of the issues with the old xpad...

1. write to `temp-file` 2. rename `original-file` to `original-file~` 3. rename `temp-file` to `original-file` That should be reasonably save and be pretty easy to implement.

Currently Flexlay just uses classic Painter algorithm, aka just redraw everything whenever you feel like it. This is not fast, especially when it comes to zooming, scrolling and stuff and...