Ingo Ruhnke
Ingo Ruhnke
For me as a developer the biggest problem with reverse DNS is simply that I don't own any DNS names for my smaller projects to begin with. So what am...
There are two slow parts, collision detection is certainly one of them, but the other is not drawing in batches. OpenGL only allows you around 1000 draw calls per frame...
Problem is that "same sprite" is often still a different texture, e.g. when animated and the individual frames are different images. Throwing some code int `Canvas::render()` that takes consecutive drawing...