Jared Stephen

Results 30 comments of Jared Stephen

With the kids at home all day and still working full time, I am bit limited on free time at the moment. I'll try to take a look at your...

Please discuss the implementation details before working on a feature like this. What is "taxator" mean (I'm not familiar with that term) and what is it doing? In my mind,...

> > > Since the identification will be something of the merchants view, I'll work in a clean branch. I have a running version with most of the framework, but...

Thanks for the report, I appreciate it! That's interesting. Can you find your sulis.log file (most likely in ~/.config/sulis/log on your system) and attach it to this issue? The frame...

I actually think that the frame rate number likely is accurate - it is rendering frames as fast as possible when it should be capped to 60 (by default). Hence,...

Thanks for your help. Unfortunately yes, those are the default settings so I am still guessing at what the problem might be. Will continue to think about it.

Pushed a potential fix for this in 099da3680fa31b704bfe405ca872ea2c51c90a36. There also a change in winit that isn't yet in a release that could be impacting this: https://github.com/rust-windowing/winit/commit/0e52672f4aea376c3ef8a06b64aedca46a40e9b8 Will update the winit...

this is largely doable now - abilities can only be targeted on entities, so you would need to make a dummy neutral actor and give it the appropriate appearance. then,...

Thanks for reporting this. I think this is an issue / limitation with the underlying [cpal](https://github.com/RustAudio/cpal) crate. I will try to dig into it. If I am understanding correctly, in...

~~I think the Point Ord refactor in bea874c95f57c16c2a2dd2c55b8169183452add1 probably broke this.~~ I forgot how this works. The issue is that those are static sprites rendered in a different layer than...