sulis
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Identification try2
I think you missed the level1 loot_lists? Or was that intentional? Not sure anymore, but added.
Several issues are addressed in latest pull, but some more changes will follow, these should probably include:
- adjective3 for unidentified state = fixed
- Accessories could have unidentified status, although it's adjective 2 not 3 - if we use three => fixed
- multiple "unidentified" adjectives in save for items => fixed
- weighted choice alternate behaviour
- base item value for identification price and identification notification at merchant
- merchant identify fraction configurable and saving => done
- right click mouse menu identify option at merchant => actually already there.
Hope all is well, life somewhat grinds to a halt here, in Europe. I've addressed most issues, not sure what's causes the weighted selection difference, and there are some open questions
With the kids at home all day and still working full time, I am bit limited on free time at the moment.
I'll try to take a look at your recent changes soon. Hope you are doing well.
That's good to hear, I'm ok. Don't worry about this pull request, priorities first stay safe and take care.