Greg
Greg
# First Time User Experience First Time User Experience (FTUE) should have as few blockers as possible to get in-game. * Direct Login/Quick Play button for logging in while skipping...
The tutorial should be engaging and meaningful. A player must be given decisions and feel as if they have concequences. Example the knight in shining armour trope: Someone's in trouble,...
## Problem RuneScape follows the `do skill` - `get loot` - `level up` core gameplay loop. The problem with this is rsps players get fed up of repeating the same...
## Ideas * % double rewards * % increased speed * % increased success rate * % item not consumed (preserve?) * Doing the same thing repeatedly improves efficiency (e.g...
- [x] Run Energy - [ ] Shortcuts - [ ] Courses - [ ] Gnome stronghold - [ ] Gnome stronghold advanced - [ ] Agility Pyramid - [...
- [ ] Pick-pocketting - [ ] Stalls - [ ] Chests - [ ] Doors - [ ] Misc (cowbells, candles)
To prevent large emotes being done inside, and to keep shop keepers in their shops
java.nio.ByteBuffer does a lot of checks which adds up esp for map tile loading, might be worth having a byte array implementation for better performance
- [ ] Players getting hit with different types of armour and weapons in use. e.g. sfx 12-15 & 16-33 - [ ] Magic spell sounds - [ ] Sling
Not obvious that npc is for the source npc and not target npc