Greenlamp2
Greenlamp2
Rework of the input handling, to allow different gamepad, not yet ready to be merged, still a WIP, everything is already working except the feature that let a key pressed...
original PR: https://github.com/pagefaultgames/pokerogue/pull/390 Plugins feature has been removed since it does not work correctly on prod. It has been converted into an object with a reference to the battle-scene.
I've added a new setting:  **Normal**: Same as current, nothing changed. **Only Up**: Display the text: 'Lv. UP : XX' instead of the experience gained on the small top...
 I've added a setting to let the player the opportunity to stop asking if he wants to change pokemon at the beginning of each fight, like in the legacy...
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[screen-capture.webm](https://github.com/pagefaultgames/pokerogue/assets/44787002/8cdbe935-b2a5-4d9b-ae78-e579ba44004f)
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I noticed when you disable the gamepad support, it keeps the key "RIGHT" pressed.
First iteration of the gamepad menu, for now, there is only the 2 "old" gamepad related entry + the new default gamepad selection. I don't know if you prefer multiple...
I've put all the anonymous function executed at the import into a named function, and all these named function are executed in the loading-scene. it allow us to import stuff...