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Learn how to D3D11

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The current README is empty and doesn't explain anything for people who stumble upon this project. Let's come up with some text and possibly a bit of pics which explain...

documentation
good first issue

This is an offer to provide an odin code translation of the project from 1-1-1 up to 1-1-3 Refactored. Essentially, all the content covered in the "Getting Started" Section of...

Shaders can be compiled from file using D3D11Compile... but also from Visual Studio itself, that should be showed, Learning how your IDE works and what it provides is a useful...

documentation
appendix

Jkr suggests that the elements should be explained in more detail

documentation

Show how to load a model using assimp, which we are probably going to abstract away already, and not show raw at first

documentation

~~Did we actually decide? I think we have, DirectXTex wasn't it :)~~ We rely on DirectXTex for now, explain it a bit

documentation

Probably a preview of the froge temple with the lazer eyes and whatnot

documentation

Explain why Debugging in graphics programming is useful and most of the time necessary, especially when starting out :GP:

documentation

Looks like when you add hlsl files manually to a project via Add New File it creates `` elements in the project file, which can cause a problem, as in...