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Only were applicable and possible, discuss in #learn-d3d11-when before starting please.

cpp-project

```cpp DearImGuiApplication::~DearImGuiApplication() { ... Application::Cleanup(); } Application::~Application() { Application::Cleanup(); } void Application::Cleanup() { glfwDestroyWindow(_window); glfwTerminate(); } ``` looks fishy

good first issue
cpp-project

Construct a [Mermaid](https://mermaid-js.github.io/mermaid/#/stateDiagram) diagram to show the various pipelines/stages

documentation

DepthBuffer DSV DepthStencilState

documentation

That means introducing Input as well. We will take the stuff which is in HelloWindow still (Input/Keyboard/Mouse) Explain different camera models? not just perspective/ortho view, but also first/thirdperson stuff? flycam...

documentation

Do we want to add srgb as early as possible? to avoid nanokatze complaining about the wrong colorspace triangle :P

documentation

in all chapters `Assets/Main.vs.hlsl` instead of ```glsl const matrix modelViewProjection = mul(ProjectionMatrix, mul(ViewMatrix, WorldMatrix)); ``` do ```glsl const matrix modelViewProjection = mul(WorldMatrix, mul(ViewMatrix, ProjectionMatrix)); ``` with `row_major matrix`es instead of...

good first issue
cpp-project

All that tbd, we should VC like last time # Basics - Colors - Blending (BlendState) - Dear Imgui? (it might make sense to manipulate light position/color later why not...

If you think adding that the tutorial is for Visual Studio, we can do that. I imagine most people would be on VS anyway or know enough about downloading &...

Line 12: thee -> the Line 28: "or rather where when is `NDEBUG` is not defined" -> "or rather when `NDEBUG` is not defined"

documentation