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Repository for the OpenVR starter tutorial

Results 4 godot_openvr_fps issues
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Due to the 4.X update, several parts in the tutorial no longer work. Both a full project convert and a project.godot convert are not enough to make the project work.

``` --- Debugging process started --- Godot Engine v3.3.4.stable.official.faf3f883d - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce RTX 3070/PCIe/SSE2 OpenGL ES Batching: ON Movement_Vignette: no VR interface found! ```

![image](https://user-images.githubusercontent.com/35328638/132087699-01d78964-9488-479c-9a02-37dc8adf3ccf.png) Anyone have an idea how to fix this because it does this for both the release and build form source

As mentioned by @aaronfranke on the Godot Documentation repository: > Also, instead of hard-coding the target framerate and physics framerate to 90, is there a way to detect the headset's...

enhancement