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Set framerate to VR headset framerate

Open TwistedTwigleg opened this issue 4 years ago • 0 comments

As mentioned by @aaronfranke on the Godot Documentation repository:

Also, instead of hard-coding the target framerate and physics framerate to 90, is there a way to detect the headset's framerate? For example, the Oculus Quest is 72 Hz, the Rift S is 80 Hz, and the Valve Index can do either 120 Hz or 144 Hz.

I do not know if it is possible to get the framerate of the VR headset right now, but if this is possible, or becomes a feature in the future, then it would probably be a good idea to dynamically set the framerate rather than use a hard-coded value.

TwistedTwigleg avatar Apr 11 '20 00:04 TwistedTwigleg