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Scene file "Game.tscn" appears to be invalid/corrupted

Open LordVeggie opened this issue 3 years ago • 1 comments

image

Anyone have an idea how to fix this because it does this for both the release and build form source

LordVeggie avatar Sep 04 '21 08:09 LordVeggie

here is the log from godot

Godot Engine v4.0.dev.custom_build.494bf38c7 - https://godotengine.org

ERROR: GDNative XR interfaces build for Godot 3.x are not supported. at: (modules\gdnative\xr\xr_interface_gdnative.cpp:229) ERROR: Cannot open file 'res://.import/VR_Assets.dae-c6ab451b8afa058acbb10a1160da994a.scn'. at: (core\io\resource_format_binary.cpp:1032) ERROR: Cannot open file 'res://.import/Rock_Impact_Slide_Wood_Cave_MONO_04.ogg-5ea5300b1a2bf6ba901ef70540a3fb6d.oggstr'. at: (core\io\resource_format_binary.cpp:1032) ERROR: Cannot open file 'res://.import/foley_object_grab_pickup_04.ogg-7765544b6b897c73c74c667d41411012.oggstr'. at: (core\io\resource_format_binary.cpp:1032) ERROR: Cannot open file 'res://.import/punch_grit_wet_impact_05.ogg-bfdee28397697017f0c770559da145e1.oggstr'. at: (core\io\resource_format_binary.cpp:1032) ERROR: Cannot open file 'res://.import/gun_pistol_shot_silenced_04.ogg-eb493675140c378698bae6684fa71039.oggstr'. at: (core\io\resource_format_binary.cpp:1032) ERROR: Cannot open file 'res://.import/gun_silenced_sniper1_shot_01.ogg-1ca7ba8b243eb466b580295c7527c08f.oggstr'. at: (core\io\resource_format_binary.cpp:1032) ERROR: Cannot open file 'res://.import/Bullet_Impact_22.ogg-50ca25e97e01302dd843b467c756f555.oggstr'. at: (core\io\resource_format_binary.cpp:1032) ERROR: Cannot open file 'res://.import/coastal_ambience_01_120_loop.ogg-31e5d8840ccd3568dacd73424460d7ea.oggstr'. at: (core\io\resource_format_binary.cpp:1032) ERROR: Attempted to free invalid ID: 0 at: RenderingDeviceVulkan::_free_internal (drivers\vulkan\rendering_device_vulkan.cpp:6957) WARNING: Ignoring unsupported header information in HDR: SOFTWARE=gegl 0.3.29. at: ImageLoaderHDR::load_image (modules\hdr\image_loader_hdr.cpp:50) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) WARNING: Primitive type "polygons" is not well supported (concave shapes may fail). To ensure that the geometry is properly imported, please re-export using "triangles" or "polylist". at: Collada::_parse_mesh_geometry (editor\import\collada.cpp:985) SCRIPT ERROR: Parse Error: Could not find base class "Spatial". at: GDScript::reload (res://Game.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) SCRIPT ERROR: Parse Error: Could not find base class "ARVRController". at: GDScript::reload (res://Scenes/VR_Controller.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) ERROR: res://Scenes/Left_Controller.tscn:17 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:183) ERROR: res://Scenes/Left_Controller.tscn:17 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:555) ERROR: Failed loading resource: res://Scenes/Left_Controller.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:199) SCRIPT ERROR: Parse Error: Could not find base class "ARVRController". at: GDScript::reload (res://Scenes/VR_Controller.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) ERROR: res://Scenes/Right_Controller.tscn:17 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:183) ERROR: res://Scenes/Right_Controller.tscn:17 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:555) ERROR: Failed loading resource: res://Scenes/Right_Controller.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:199) SCRIPT ERROR: Parse Error: Expected statement, found "yield" instead. at: GDScript::reload (res://Scenes/Movement_Vignette.gd:11) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:621) SCRIPT ERROR: Parse Error: Could not find base class "Spatial". at: GDScript::reload (res://Scenes/Sphere_Target.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) ERROR: res://Scenes/Sphere_Target.tscn:17 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:183) ERROR: res://Scenes/Sphere_Target.tscn:17 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::_parse_node_tag (scene\resources\resource_format_text.cpp:282) ERROR: Failed loading resource: res://Scenes/Sphere_Target.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:199) SCRIPT ERROR: Parse Error: Unexpected "Identifier" in class body. at: GDScript::reload (res://Scenes/GUI.gd:5) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:621) SCRIPT ERROR: Parse Error: Could not resolve super class inheritance from "VR_Interactable_Rigidbody". at: GDScript::reload (res://Scenes/Pistol.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) ERROR: res://Scenes/Pistol.tscn:25 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:183) ERROR: res://Scenes/Pistol.tscn:25 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::_parse_node_tag (scene\resources\resource_format_text.cpp:282) ERROR: Failed loading resource: res://Scenes/Pistol.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:199) SCRIPT ERROR: Parse Error: Could not resolve super class inheritance from "VR_Interactable_Rigidbody". at: GDScript::reload (res://Scenes/Reset_Box.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) SCRIPT ERROR: Parse Error: Could not resolve super class inheritance from "VR_Interactable_Rigidbody". at: GDScript::reload (res://Scenes/Bomb.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) ERROR: res://Scenes/Bomb.tscn:83 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:183) ERROR: res://Scenes/Bomb.tscn:83 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::_parse_node_tag (scene\resources\resource_format_text.cpp:282) ERROR: Failed loading resource: res://Scenes/Bomb.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:199) SCRIPT ERROR: Parse Error: Could not resolve super class inheritance from "VR_Interactable_Rigidbody". at: GDScript::reload (res://Scenes/Sword.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) ERROR: res://Scenes/Sword.tscn:19 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:183) ERROR: res://Scenes/Sword.tscn:19 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::_parse_node_tag (scene\resources\resource_format_text.cpp:282) ERROR: Failed loading resource: res://Scenes/Sword.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:199) SCRIPT ERROR: Parse Error: Could not resolve super class inheritance from "VR_Interactable_Rigidbody". at: GDScript::reload (res://Scenes/Shotgun.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) ERROR: res://Scenes/Shotgun.tscn:25 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:183) ERROR: res://Scenes/Shotgun.tscn:25 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Assets/Assets_Material.tres at: ResourceLoaderText::_parse_node_tag (scene\resources\resource_format_text.cpp:282) ERROR: Failed loading resource: res://Scenes/Shotgun.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:199) ERROR: res://Game.tscn:455 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Scenes/Left_Controller.tscn at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:183) ERROR: res://Game.tscn:455 - Parse Error: [ext_resource] referenced non-loaded resource at: res://Scenes/Left_Controller.tscn at: ResourceLoaderText::_parse_node_tag (scene\resources\resource_format_text.cpp:282) ERROR: Failed loading resource: res://Game.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:199) ERROR: Index p_idx = 1 is out of bounds (edited_scene.size() = 1). at: EditorData::remove_scene (editor\editor_data.cpp:535) remapped parameter not found: flags_world_triplanar remapped parameter not found: fixed_Size remapped parameter not found: flags_albedo_tex_force_srgb remapped parameter not found: params_line_width remapped parameter not found: transmission_enabled remapped parameter not found: distance_fade_enable remapped parameter not found: _sections_unfolded ERROR: Attempted to free invalid ID: 0 at: RenderingDeviceVulkan::_free_internal (drivers\vulkan\rendering_device_vulkan.cpp:6957) ERROR: Transient parent has another exclusive child. at: (scene\main\window.cpp:409) SCRIPT ERROR: Parse Error: Could not resolve super class inheritance from "VR_Interactable_Rigidbody". at: GDScript::reload (res://Scenes/Bomb.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) SCRIPT ERROR: Parse Error: Unexpected "Identifier" in class body. at: GDScript::reload (res://Scenes/GUI.gd:5) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:621) SCRIPT ERROR: Parse Error: Expected statement, found "yield" instead. at: GDScript::reload (res://Scenes/Movement_Vignette.gd:11) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:621) SCRIPT ERROR: Parse Error: Could not resolve super class inheritance from "VR_Interactable_Rigidbody". at: GDScript::reload (res://Scenes/Pistol.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) SCRIPT ERROR: Parse Error: Could not resolve super class inheritance from "VR_Interactable_Rigidbody". at: GDScript::reload (res://Scenes/Reset_Box.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) SCRIPT ERROR: Parse Error: Could not resolve super class inheritance from "VR_Interactable_Rigidbody". at: GDScript::reload (res://Scenes/Shotgun.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) SCRIPT ERROR: Parse Error: Could not find base class "Spatial". at: GDScript::reload (res://Scenes/Sphere_Target.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) SCRIPT ERROR: Parse Error: Could not resolve super class inheritance from "VR_Interactable_Rigidbody". at: GDScript::reload (res://Scenes/Sword.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) SCRIPT ERROR: Parse Error: Could not find base class "ARVRController". at: GDScript::reload (res://Scenes/VR_Controller.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) SCRIPT ERROR: Parse Error: Could not find base class "RigidBody". at: GDScript::reload (res://Scenes/VR_Interactable_Rigidbody.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633) SCRIPT ERROR: Parse Error: Could not find base class "Spatial". at: GDScript::reload (res://Game.gd:0) ERROR: Method/function failed. Returning: ERR_PARSE_ERROR at: GDScript::reload (modules\gdscript\gdscript.cpp:633)

LordVeggie avatar Sep 04 '21 08:09 LordVeggie