godot-xr-tools
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Support scenes for AR and VR in Godot
The default active_button is VR_TRIGGER. https://github.com/GodotVR/godot-xr-tools/blob/master/addons/godot-xr-tools/functions/Function_pointer.gd#L27 However, when the system converts to hand tracking, the standard index-finger-to-thumb gesture comes in as VR_BUTTON_4. This means this feature needs to accept at...
Hey I am using Godot 4.1 with the XR Toolkit. If I set MSAA 3D to Disabled (Fastest), the project runs fine on Quest 2, however if I set it...
I start this in draft so it won't be yet merged and I can get feedback. I fought that some game devs might want add support for the desktop mode...
This PR adds a bit of code to our start xr script that: - in Vulkan sets our `vrs_mode` to VRS_XR which, when supported, enables foveated rendering - in compatibility,...
#621 fixes the above by adding a bool to the viewport_2d_in_3d.gd script it allows for non built in meshes to be used, therefore array meshes, this allows for all kinds...
I'm trying to create a button highlight effect using TextureButtons. I do this by changing the object's texture via code on events "mouse_entered()" and "mouse_exited()". When testing in 2D mode...
the project am working on requires a non flat surface/ non godot built in to be used for the viewport2din3d screen now when i try to use it that way,...
 Contrary to the documentation (https://godotvr.github.io/godot-xr-tools/docs/player_body/), the player body is not setup by default. Also It's indicated that it's masks are from 1 to 10, but there is no physics...
 when attempting to hold a pickable object that has a parent of another pickable object, it behaves as if there is no grab points at all. it could be...
Hey all, The summary of the feature is this, instead of having to add individual grab points for both left and right hands, a simpler, from the dev perspective, and...