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Black screen on Quest 2 if anti-aliasing is enabled
Hey
I am using Godot 4.1 with the XR Toolkit. If I set MSAA 3D to Disabled (Fastest), the project runs fine on Quest 2, however if I set it to any other value (2x, 4x, 8x) I get black screen on quest. I have tested this with two projects using remote debug.
If I use Oculus Link, the project runs fine and I can see the anti-aliasing is enabled. Its just when deploy to Quest, with any setting other than disabled for anti-aliasing I get black screen.
Here is a project you can try that demonstrates the problem:
https://github.com/skooter500/miniature-rotary-phone
If you open the scene Hybrid1_xr
You will see what I am talking about
Bryan