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Viewport_2d_in_3d - screen_size issue when using with ArrayMesh

Open DigitalN8m4r3 opened this issue 11 months ago • 0 comments

the project am working on requires a non flat surface/ non godot built in to be used for the viewport2din3d screen now when i try to use it that way, i get the following error

Invalid set index 'size' (on base: 'ArrayMesh') with value of type 'Vector2'.

this can be fixed by simply adding a bool that indicates if this is a ArrayMesh or not

DigitalN8m4r3 avatar Mar 11 '24 02:03 DigitalN8m4r3