Goatform

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`{Opcode.SMSG_EMOTE, 0x0987}, //--` ``` [Parser(Opcode.SMSG_EMOTE)] public static void HandleEmote(Packet packet) { var emote = packet.ReadInt32E("Emote ID"); var guid = packet.ReadGuid("GUID"); if (guid.GetObjectType() == ObjectType.Unit) Storage.Emotes.Add(guid, emote, packet.TimeSpan); } ```

@w5860363 @CraftedRO , it's hard to discuss something being blizzlike or not without submitting some (old WotLK) retail proof about it. There were certain cases where spells could ignore WMO...

I agree with @Trisjdc, this shouldn't be marked as cosmetic issue since this is actually high issue because player can't prepare himself to do some action (run away or to...

The best way for this would be to have an additional table and service for this that periodically checks for the data (items) in the table and process them to...

Not tested: ``` cpp case 23598: // Meeting Stone Summon spellInfo->AttributesEx3 |= SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR; spellInfo->AttributesEx5 |= SPELL_ATTR5_HIDE_DURATION; spellInfo->AttributesEx &= ~SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME; spellInfo->Attributes |= SPELL_ATTR0_NOT_SHAPESHIFT; break; ```