SkyFire_548
SkyFire_548 copied to clipboard
Cant stop /dance
Hello,
if you start LOOP emotes like /dance you cant stop it.
Time to boogie. I just can't stop dancing. Confirmed. I's a packet issue.
Can you say me the packet, i can try to fix it
@Luzifix smsg_emote
{Opcode.SMSG_EMOTE, 0x0987}, //--
[Parser(Opcode.SMSG_EMOTE)]
public static void HandleEmote(Packet packet)
{
var emote = packet.ReadInt32E<EmoteType>("Emote ID");
var guid = packet.ReadGuid("GUID");
if (guid.GetObjectType() == ObjectType.Unit)
Storage.Emotes.Add(guid, emote, packet.TimeSpan);
}
0x0987 || 2439 || 007AD97C || 295 || SMSG_LEGACY_EMOTE
i switch to trinity 6.x but thx for your answer :+1:
@Luzifix i dont really care
Roflmao. Tc pffft On Apr 5, 2016 9:54 AM, "Software Engineer" [email protected] wrote:
@Luzifix https://github.com/Luzifix i dont really care
— You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub https://github.com/ProjectSkyfire/SkyFire.548/issues/702#issuecomment-205843881
@Luzifix
TC 6.x -> https://github.com/TrinityCore/TrinityCore
@Shoxxo ?
Closed: https://github.com/ProjectSkyfire/SkyFire_548/commit/04e3e12444e83ff031e0b5c3983ad033d620fe37