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A free and open game engine.

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There are only a few comments on the basegame.cpp file, needs more for others to make contributions easier

I was trying to build glportal on windows. I installed all the dependencies ``` pacman -S git pkg-config mingw-w64-x86_64-{cmake,make,gcc,pkg-config,assimp,libepoxy,SDL2{,_mixer},bullet,tinyxml2,freeimage} ``` cmake output ```c++ λ C:\msys64\mingw64\bin\cmake.exe .. -G "MSYS Makefiles" -DCMAKE_MAKE_PROGRAM="mingw32-make"...

Since 'sourceStr' and 'typeStr' are initialized to '???' a default switch case would set both to a default value. I'm assuming the default is "OTH"

Highlighted the name of your awesome project :) Cheers!

The Window class is messy to use. - When you use it without running setConfig you'll do method calls on nullptrs leading to segfaults - There is input code crammed...

EPIC

The cmakelist is too big. It can probably be split up over multiple files easily.

In OpenGL world bind and unbind texture takes some time. I like to improve the performance of the game by export the scene to binary format and attach all models...

We need to Implement some Scene Management algorithms. IMO I find this useful for rendering portals: 1. Portal Culling [VIDEO](https://www.youtube.com/watch?v=XBz5WI2a1YE) 2. Scene graph 3. LOD Frustum useful [link](https://gist.github.com/nothings/913056601b56e5719cc987684a16544e)

Development on https://github.com/GlPortal/RadixEngine/tree/gameworld-refactor