Gjum
Gjum
Based on @argaen's findings, looping over `getMetadataArgsStorage()` and running `Object.defineProperty()` for each registered entity solved this for me. This way you just add three lines in one place, instead of...
This has not been part of any release, why was this closed already? How do I make use of the fix in #1291?
```js var circle1 = new L.Circle({LatLng}, {radius}, { fillPattern: stripes, fillOpacity: 1.0}); circle1.addTo(layer); var circle2 = new L.Circle({LatLng}, {radius}, { fillPattern: dots, fillOpacity: 1.0}); circle2.addTo(layer); ```
SpockBotMC/SpockBot#214 implements block entities including signs.
Technically, the inventory (including hotbar and armor etc.) is always open. For what you are doing, you might want to look at the `inventory_set_slot` event. Picking up items works like...
You can pick up items when any window is open, so checking INV_WINID_PLAYER is unnecessary and wrong. It also looks like this project is using an old and incomplete inventory...
When you click a slot to pick it up, it follows your mouse as you move it around. that is modeled as a separate slot, the "cursor slot" `inventory.cursor_slot`. When...
You could try using the `Server Address` field in the handshake packet: https://wiki.vg/index.php?title=Protocol&oldid=17499#Handshake
There is also a difference between being able to shift-click items into a window slot, or being able to pick up and drop them into the slot; for example, the...
`window.hotbarStart