Gjum
Gjum
Wurstmineberg has a decent collection: https://github.com/wurstmineberg/assets.wurstmineberg.de/tree/master/json
Please add http://wiki.vg/Entities#Mobs, as this is not the same as in #11.
- [ ] http://wiki.vg/Protocol#Particle (#75)
I came across another possible source of data http://technical-minecraft.wikia.com/
[This page](http://minecraft.gamepedia.com/Block_entity) lists containers that store items. This can be presented in `windows.json` as a `persistent` flag to indicate if an item that is deposited in there will drop when...
What about just extracting them from the `.jar` when generating the docs? I don't feel the need to have these in minecraft-data, as they are more of a (default, preinstalled)...
[mojang's brand guidelines](https://account.mojang.com/documents/brand_guidelines) about "assets": > [who is using them] MUST [...] NOT include anything else around it that makes people think that you or what you are doing is...
> Jawa is a pure-python Java disassembler disassembling means decompiling in this case.
why would entities be part of a chunk, and not just part of the world? their id is unique in the entire world, most entities move freely between chunks all...
What about a flag that indicates if a block has related Block Entity Data? - [possible data extraction source](http://minecraft.gamepedia.com/Block_entity) - [how some data is sent to a client](http://wiki.vg/Protocol#Update_Block_Entity)