Giganzo

Results 9 issues of Giganzo

### Tested versions Godot v4.3.rc1 ### System information Fedora Linux 40 (KDE Plasma) ### Issue description Description missing from theme properties on type variations ### Steps to reproduce Create a...

bug
topic:editor
good first issue

A s discussed here: https://github.com/godotengine/godot-proposals/discussions/10265 This would add extra padding to the Revert button so it makes it easier to click. You can see the difference here: [Screencast_20240725_115514.webm](https://github.com/user-attachments/assets/2003a774-f5a1-49cb-8782-22f262e97e95) With rtl...

enhancement
topic:editor
usability

### Describe the project you are working on Menus for game/program. ### Describe the problem or limitation you are having in your project Right now you can't navigate PopupMenus with...

topic:gui

### Describe the project you are working on User interface/option menu ### Describe the problem or limitation you are having in your project When using follow focus the expand margin...

topic:gui

Instead of ok_button_text just saying OK in the Create new group dialog, it now says Create. ![Screenshot_20240922_115246](https://github.com/user-attachments/assets/7260aa01-5b99-446c-b798-11262efd031d)

enhancement
topic:editor
usability

Fixes: https://github.com/godotengine/godot/issues/96517 Edit: Fixes: https://github.com/godotengine/godot/issues/67657 (border part) This makes popup menus using PopupPanel and PopupMenus have same base look, as it is in Godot 3. ## Panel border Adding a...

enhancement
topic:editor
topic:gui

Fixes: https://github.com/godotengine/godot/issues/103167 After: [Screencast_20250219_170459.webm](https://github.com/user-attachments/assets/a9e8b061-285b-4294-aa3b-b04361417c6c)

bug
topic:gui

PR https://github.com/godotengine/godot/pull/101876 made the popup size for OptionButtons be as wide as the button itself. This did not apply to EditorObjectSelectors PopupMenu. Becuase it's just a button that looks like...

enhancement
topic:editor

Fixes: https://github.com/godotengine/godot/issues/99854 Script button will now connect the signal to the script when clicked. When script button is pressed in the Scene tree dock it opens the script so I...

enhancement
topic:editor
usability
topic:gui