GeorgeS2019

Results 578 comments of GeorgeS2019

The old version, a few months back, the breakpoint WORKs BUT extra steps just to make it works > https://www.youtube.com/watch?v=lOjOb4Lv_ww&list=WL&index=2&t=992s&ab_channel=FinePointCGI YES, this was the old way and I was able...

I assume this is @Jiiks 's plan - [Step1: Allow use of Visual Studio command line arguments - to launch Godot in realiable way not possible through the StudProj -...

[Information ](https://github.com/godotengine/godot-csharp-visualstudio/issues/10#issuecomment-1234354789)provided by **Neikeq** how to get the extension to work with Godot4 > Side note, think I've asked this before maybe, do you know of any way to attach...

> From [neikeq](https://github.com/godotengine/godot-csharp-visualstudio/issues/10#issuecomment-1234354789): The root of the issue applies to **Godot 4** as well. However, there are other challenges as well, like how to implement Play in Editor with the...

#### case ExecutionType.Launch: ```cs var processStartInfo = new ProcessStartInfo(GetGodotExecutablePath()) { string workingDir = startInfo.WorkingDirectory; Arguments = $"--path {workingDir} --remote-debug {host}:{remoteDebugPort} {godotStartInfo.StartArguments}", // TODO: Doesn't work with 4.0dev. Should be tcp://host:port...

Command line options #### Command line options that can be included in godotStartInfo.[**StartArguments**](https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html) #### Debug options #### Standalone tools #### Running [a specific Scene](https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html#running-the-game) : ##### [Feature Request: 'Play Scene'...

[dfdea8a](https://github.com/godotengine/godot-csharp-visualstudio/commit/dfdea8a7572d7ef7458405a2d41bb98bc0aa2594) : this option still needs much brainstorming how best to feed the right parameters and how to best organize the menu and submenu. So far, there is no further...

With pure .Net6 project this time, i mean obviously Godot4 , perhaps the chance will be better?

@Commander-Firestrike Have you tried the latest PR e.g. 35 to check if this works with VS2022 and for the Godot4 dotnet6 merged

Do we still need the **StubProj project** (the workaround to make the exension work