GeorgeS2019
GeorgeS2019
@sergey-tihon The ikvm maven, if you read the issues, not yet free of issues. I tried other maven library, One need to do the test of the created dll. You...
Potentially, it could be a TDD way to [test ](https://github.com/martin-honnen/CoffeeSacksIKVMTest4/blob/ae2bfe80db72376a6e0c2f5b1d58f898295c79d7/CoffeeSacksIKVMTest4/Program.cs#L2)the created dll. In this way, it will be easier for the community to keep up with the latest (e.g. nightly)...
Everything is **.NET6** Using this project configuration  Get these **Stanford-CoreNLP** dlls:  Did a VERY quick and dirty check of the provided StanfordNLP.CoreNLP.Tests  
@BastiaanOlij FYI DirectX to Vulkan: is this relevant to bring Godot support for DirectX (Hololens OpenXR) ?? Discussion references: https://synappsis.wordpress.com/2018/03/22/dxvk/ https://steamcommunity.com/sharedfiles/filedetails/?id=2461019058 https://github.com/doitsujin/dxvk/
Here is the [link](https://github.com/ttauri-project/ttauri/issues/203#issue-949390540) Not all features of the Windows 10 compositor is available in OpenGL or Vulkan, specifically scRGB float 16 HDR and transparent windows. It seems it is...
@mbucchia In your view, what will be needed to make Godot4 run in HoloLens 2? Do you use Dozen? Great Job!!
@mbucchia [Hardware accelerated Vulkan: Dozen now works in WSL2](https://github.com/godotengine/godot-proposals/discussions/4335#discussioncomment-3110853) ``` VK_ICD_FILENAMES=/usr/local/share/vulkan/icd.d/dzn_icd.x86_64.json vulkaninfo | grep -i deviceName WARNING: dzn is not a conformant Vulkan implementation, testing use only. WARNING: dzn is...
@mbucchia @BastiaanOlij ## [Get Godot Engine to work in Hololens through OpenXR supported by Dozen](https://gitlab.freedesktop.org/mesa/mesa/-/issues/6318#note_1496955) From @mbucchia (June 29) > There are official Vulkan extensions that you can implement in...
@mbucchia @BastiaanOlij [Godot4 Direct3D 12 Rendering Driver ](https://github.com/godotengine/godot/pull/64304/files)
@edbeeching >I am currently testing using the C# library TorchSharp for loading and running the trained model inside Godot, which will remove the python dependency (once the model is trained)....