GeorgeS2019

Results 578 comments of GeorgeS2019

### [What new or better features needed in e.g. VS2022 to support [NativeAOT] debugging experience?](https://github.com/dotnet/runtime/discussions/74908)

### [Reference source: Debugging NativeAOT programs](https://github.com/dotnet/runtimelab/blob/feature/NativeAOT/docs/using-nativeaot/debugging.md)

I saw under VS2019 menu extension. The submenu..GoDot and configure...but it crashes.. Share screenshots..please

Yes..please share ..do u use Google drive to share

@PandoCyclone I installed the extension to VS2022. I see the Godot submenu under the Extension Top menu I provide the Godot exe path to the the Godot Configure submenu Then...

My VS2022 17.4 preview Not sure if this is related to this bug [Extension stopped working on VisualStudio v17.3.0](https://github.com/godotengine/godot-csharp-visualstudio/issues/33)

Just so we are on the same page. There is no more **Play in Editor** button There is no more **extra steps** we need to do a few months back...

I suggest U do a gif animated showing that it debug and stop at BreakPoints

Is the breakpoints bug VS2022 version dependence? If yes, showing that it works now with other version of VS2022 will also help a lot. We need the breakpoints

I will be away. Thanks for the effort of sharing. I compile https://github.com/jiiks/godot-csharp-visualstudio Godot run from VS2022 but NOT breakpoint This version is **GoDot** and not Godot