GeorgeS2019

Results 578 comments of GeorgeS2019

@uxmal @toolgood Integrating TorchCs into PyToCs.Gui ![devenv_gOjrhV95oj](https://user-images.githubusercontent.com/49812372/224572791-2615d355-1176-4737-a63e-7826f49ad855.gif)

Ther release v 1.0 version works with godot 3.1.2 ![Godot_v3 1 2-stable_win64_AvMwQDRmqi](https://github.com/godot-extended-libraries/godot-realistic-water/assets/49812372/af722cd9-616a-4842-8c35-a0e6d4ce79e7)

@touilleMan It seems we are getting closer to Godot4 python. Great with the progress. Looking forwards

@dibble-james https://github.com/ikvmnet/ikvm/issues/493

> The ultimate goal I have is to finish up feature/nativelib, and include the actual OpenJDK AWT support. It is now close to a further 8 months. Thanks for so...

This will be done in a couple of weeks https://github.com/ikvmnet/ikvm/issues/381#issuecomment-2065922797

@DjArt Thx for sharing I tested, the **headless mode** using IKVM 8.8.0 **FINALLY** work!

We are all waiting **patiently** in the next couple of weeks for this to merge: https://github.com/ikvmnet/ikvm/blob/awt/src/IKVM.ConsoleApp/Program.cs ![image](https://github.com/ikvmnet/ikvm/assets/49812372/60335a94-b719-4fe8-b8b0-eff78964fb13)

Although we are dealing with NET, let us see how well the performance of the approach @wasabii will deliver, before evaluating if it is possible to replace the rendering part...

@The-MAZZTer [skiasharp](https://github.com/DjArt/IKVM.AWT.WinForms/issues/1) https://github.com/ikvmnet/ikvm/pull/528