GeorgH93

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Both players offline is not possible for the current way the plugin works (As long as one player is online a admin or the console should be able to divorce...

Hi, I don't see much value in adding an second command just for the chat when Bukkit/Spigot has an alias function build in (https://bukkit.gamepedia.com/Commands.yml). I will however add an option...

I first have to port the PCGF PluginLib ([issue](https://github.com/GeorgH93/PCGF_PluginLib/issues/36)) to support this, it will probably take quite a lot of time to get everything running.

I like the idea. Would also work great with the [Marriage Levels](https://github.com/GeorgH93/MarriageMaster/issues/137) feature request.

It has been planned for some time now. But I haven't had the time to implement it. Please refer to https://github.com/GeorgH93/MarriageMaster/issues/45 for more details.

Add auto deny with this build: https://ci.pcgamingfreaks.at/job/MarriageMaster%20V2/87/artifact/target/MarriageMaster-2.0-RC2-SNAPSHOT.jar Blocking sending requests will be implemented at a later time.

Will be included in the next update (v2.3). Had to push v2.2 a bit earlier than expected because of the MC 1.16 release.

Starting with this build: https://ci.pcgamingfreaks.at/job/MarriageMaster/145/artifact/artifacts/MarriageMaster-2.1.3-RC1-Release.jar I have added a `{Name}` and `{DisplayName}` placeholder for the item sent and received messages. I have also changed the default English language file to...

> > > To add to this the /listpriests command should also exclude vanished players. This should be fixed with [this build](https://ci.pcgamingfreaks.at/job/MarriageMaster/179/artifact/artifacts/MarriageMaster-2.1.8-RC1-Release.jar).

Do you mean as an additional step, so you become engaged by using this command and later have to get married? Or do you want to be able to just...