Geequlim
Geequlim
~~I will wait until quickjs is more stable at least the debugger is implemented.~~ ### Export godot symbols to script - [x] Refactor the `ECMAScriptGCHandler` to improve the binding process...
- 使用项目的 gulp 执行构建,不需要全局安装 gulp - build 命令通过 publish.js 执行构建,支持 macOS 和 linux 平台执行构建,兼容旧的 publish.bat 双击构建方式 Fix #632
执行 `npm run build` 没有报错,但找不到 `laya.core.js` 之类的构建结果呢?
Laya 2.2 以后Tween在微信环境中失效
Could you please support translations for the official web site like the godot editor ? If the web site speaks native languages that would make godot more attractive to new...
As there are a lot of game developers like working on this platform with our favorite tools.
Is that possible to implement rect renderer with godot and using JSX/TSX to code the ui ?
**Note** These are plans about this project todo but not found enough time to make it happen yet. - [ ] Remove `godot` form global scope, make it as an...
节点销毁后其组件可能过一会才会销毁,导致依赖的资源引用计数过一会儿才会-1, 所以释放完资源以后立即调用`destroyUnusedResources` 并不会生效,从而导致的内存泄露。 通过这段代码的调用堆栈可以看到,组件的 onDestroy 调用顺序不一致。 ```ts class TestCompoenent extends Laya.Component { onDestroy(): void { console.trace('onDestroy', this.constructor.name, this.owner.name); } } const parent = new Laya.Sprite3D(); parent.name = 'parent'; parent.addComponentInstance(new TestCompoenent());...