Geequlim
Geequlim
you have to set this.position to take effect. this.position+=this.direction should work
Sorry I can't find time to port this to godot 4.x in the near futuer. Thanks to @zw7u9tru it works with godot 3.4 now!
sorry not find time to update this project. just follow the compile docs of official compilation. The only difference is msvc is not supported yet.
I think only default class and classes with '@gdclass' decorator can using this kind of decorators
You can only pass primitive values between workers. It is the standard and limit of the JavaScript language, this why the adopt_value exists. Joran Kikke ***@***.***>于2021年8月15日 周日10:00写道: > Here's an...
We don't need all of them.
In godot signal just a string constant. That seems a lot of work to do but gains no difference in JavaScript.
@TomCaserta For me writing English documents is a huge challenge. I will be very grateful if you can help improve the documentation. The `godot.register_property` recives two kind of value for...
Is misc/yarn.lock is required?
GDNative is not support directly as the the classes from gdnative is not accessible from godot's classdb so it is impossible to generate ecma class binding for that. You can...