Geequlim
Geequlim
That should be same with 3.x. We need to fix the code to fit the 4.0 workflow
Here are demos for godot 3.x you can reference. https://github.com/Geequlim/ECMAScriptDemos
The script workflow for godot 4.0 is implemented in `gd4` branch now. We can play javascript in godot editor now.
You can create a script for a node in the editor as same as GDScript with script create dialog
> Would you be interested if I fixed the cicd? Is there anything I should know? Still not found enough time to finish port all the things. These are something...
抱歉,没能找到时间去尝试这类事情。有需要可以自己按官方构建流程出安卓包。
> Can you estimate the effort to add wasm support? Or describe how you would do it? WASM is supported by V8 directly. For QuickJS backen we can using wasm3
For note Latest stable V8 build is ready at https://github.com/Geequlim/v8-builder Puerts seems integrated nodejs for unity and unreal engine on both desktop and mobile platforms with https://github.com/puerts/backend-nodejs
For different usage choose different backend. QuickJS is smaller so it is suitable for most game projects. v8 is large but fast with jit and much more stable with better...
Are you missing @gdclass decorator on your class?