Geequlim

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I have more plans for this project including embedding V8 backend, using NodeJS in the editor, etc. Sadly I haven't been able to find enough time yet to implement them....

> I got stuck. Need some help. You can tell me the problem you're having and I'll be happy to help.

@fire I don't using dicord that much. And I don't have the confidence to understand or express myself correctly with English. Can you describe your problem here? There is a...

@fire I have pulled your code down and made some changes. Since I haven't modified the godot source code for too long, the main problem at the moment is that...

Downgraded QtCreator to 4.x and it finally worked. @fire Did you build the code on the Windows platform? QuickJS doesn't support MSVC yet, so it is recommended that you try...

> I uses mingw llvm. Did you post your changes anywhere? @fire https://github.com/Geequlim/ECMAScript/tree/gd4

@fire The buitin math type binding code is generated from xml doc files in build script. I think I have fixed these compile errors in branch gd4

The gd4 branch is for godot 4 I have fixed the compile errors.

CICD scripts is not fixed for godot 4 yet

There are things left to do for porting to godot 4.0 - [x] Call godot api from Javascript - [x] Bind Object types - [x] Signal and slots support -...