GarlicAAZ

Results 10 issues of GarlicAAZ

To do: - add missing satchel features (such as engine damage) - add the weapon to role/map loadouts (will require some editing on individual maps) - move textures from anm...

help wanted
animation
wip
edits textures
edits animations

HE shells and rockets with at least 1kg TNT can now break "satchel" barriers!

The fog wall issue, i think, needs no explanation. But i do want to point out few important things about it - while it is impossible to "fully" fix the...

vehicles
exploit

This is a collective issue for all the bugs and proposed changes related to this level. ## Critical priority (level is off rotation until these are resolved) -- ## Low...

levels

This is a collective issue for all the bugs and proposed changes related to this level. ## Critical priority (level is off rotation until these are resolved) -- ## Low...

levels

Assets for these vehicles already exist in (almost) completed condition on "tanks2" branch, in these DH packages: DH_Stug3B_anm, DH_Panzer2_anm, DH_Pz38t_anm They should be implemented. T-26 assets also exist but they...

help wanted
vehicles

- implemented mosin with PE and gave to soviet early snipers - implemented kar98k ZF41 (classes are removed temporarily untill we put it on maps) - corrected kar98k ZF39 scope...

edits levels
edits textures
edits animations
edits audio
edits statics

This branch has several main goals: - add fragmentation effect to explosives that are supposed to have it (this doesnt include HEAT, offensive grenades, satchels and similar). I've talked to...

edits textures
edits animations
edits statics

Things left to do: - implement last bolting animation feature for mannlicher and carcano (animations themselves are added to animsets) - implement mag rotation on DT-29 (animation is added) ~~-...

edits levels
edits textures
edits animations
edits audio
edits statics

- changed 1919A6 fire class to non-fast auto because its a slow firing gun (~500 RPM), so all the shot "packing" functionality is completely redundant here and only introduces visual...

edits audio