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Weapon update 2023 (wip)

Open GarlicAAZ opened this issue 1 year ago • 0 comments

Things left to do:

  • implement last bolting animation feature for mannlicher and carcano (animations themselves are added to animsets)
  • implement mag rotation on DT-29 (animation is added) ~~- change weapons on western maps (enfield is working on that)~~ done

Changelog:

Added polish variants of: SU-76M, Universal carrier, Sdkfz.251, BA-64

New weapons:

  • Gewehr 98
  • Mannlicher M95/30
  • Vz.24
  • Karabiner 98k (ZF41)
  • Dismounted DT-29 machinegun
  • Maschinenkarabiner 42(H)

  • 31m rifle and vz.24 scoped were implemented for hungarian and romanian factions (i.e. for later use)
  • progress was made on Carcano 1st person model, animations and sounds (should be merged to italy branch)

  • added native weapon name option, improved consistency between weapon names and their accuracy
  • very minor adjustment to bullet damages to improve consistency
  • Fixed mirrored armbands on volkssturm models
  • Reduced belt size on mg42 and M1919A6 to 150 rounds in order to bring these weapons into better consistency with other machineguns in terms of amount of carried ammo
  • Slightly adjusted bolting speeds on bolt action rifles for better consistency

Global map/role changes:

  • Removed zb30 and kongsberg colt 1914 from default SS loadouts
  • removed vk98 from winter VS roles
  • added G 98 to volkssturm riflemen
  • Squadleaders can no longer pick volkssturm roles
  • removed PPS-43 and PPSh-41 stick magazine options from default assault loadouts (they remain in squad leader loadouts)
  • On many maps, german sniper options were replaced with kar98k zf41

Specific map changes:

Riga: Swapped zf39 to zf41

Salaca river:

  • Swapped zf39 to zf41
  • added weapon pickups
  • Both teams get a few ”extra” vehicles, which activate if the team loses most objectives; these vehicles respawn only once and ignore max veh limit.

Kriegstadt:

  • added mannlicher
  • added more weapon pickups
  • made kaschade non-capturable by axis

Smolensk Stalemate:

  • reduced automatic weapons on both sides
  • swapped zf39 to zf41
  • placed weapon pickups

Winter Stalemate:

  • set tank crew limit to 3 on both teams
  • removed anachronistic soviet radio
  • swapped zf39 to zf41
  • removed mp40 from german engineer
  • increased german assault to 3
  • added vz24 to german loadouts
  • added weapon pickups

Tula Outskirts: Added DT and zf41

Stalingrad Kessel: Added DT and zf41, slightly reduced amount of SMGs

Valko:

  • added DT, vz24 and mkb42h to loadouts
  • merged soviet engineer and AT roles
  • reduced german assault to 4

Zhitomir1941: swapped zf39 to zf41, added a few weapon pickups

Grey ghosts of war: swapped vk98 to g98, added 2 rifle pickups

Donner Stalemate:

  • removed all self-loading weapons from the map
  • added new bolt action rifle pickups
  • removed donner bolts due to redundancy

Rederitz:

  • added m95/30 volkssturm rifleman
  • minor reduction of automatic weapons in german loadouts
  • added weapon pickups
  • in order to prevent annoying stalemates at the starting trenches, second cap is made very quick to capture, while first cap is no longer locked after capture
  • all polish vehicles are locked untill trenches are captured
  • allied armored vehicles are replaced with polish variants and are limited to 3 in total
  • shortened unit descriptions so they'd actually fit in the score view and be readable

Red god of war: added DT

Prussia: reduced number of automatic weapons, added zf41

Pariserplatz:

  • slightly reduced german automatic weapons
  • added pickups
  • added mannlicher

myshkova: added DT and zb30, reduced german assault to 2

krasnyi: swapped zf39 to zf41

dom pavlova: added dt29 and zb30, reduced assaults by 2 on both teams

danzig: added vz24 and zb30

flakturm: added mannlicher to volkssturm loadouts, added polish su76m

klin: added DT, minor role changes

cholm: swapped zf39 to zf41, added zb30 and vz24

butovo:

  • fixed most soviet roles having incorrect earlywar insignia
  • added DT, zb30, vz24, kar98k with zf41

barashka:

  • swapped zf39 to zf41, added vz24 -capturing bridge no longer disables western crossing; this means that players will no longer be forced to fight for the bridge in order to cross the river -added weapon pickups

Western maps changelog (done by enfield)

Bois jaccques_push - removed sniper, added marksman role, added map spawn zf39 to map

Bridgehead_advance - added zf41 to sniper role and added marksman role to map

Caen_advance - removed 1 sniper, added zf41 to sniper, added two marksmen to map (the area around caen was inundated with snipers, reference to this is here https://www.axishistory.com/various/145-germany-heer/heer-unsorted/4542-german-snipers-in-normandy-1944 )

Cambes en plaine_advance - added marksman role, added zf41 to sniper role (above reference points to 1 sniper being captured within the town)

Carpiquet airfield_advance - removed sniper from map, replaced with marksman role, added a zf39 pickup to map

Chambois_push - removed sniper, added marksman, added map pickup for zf39

Champs de agonie - removed sniper role, added marksman role, added map pickup for zf39

Cheneux_advance/push - removed sniper, added marksman, added map spawn zf39

Dead mans corner push - removed sniper, added marksman, added map spawn zf39

Dog green_push - added a marksman to the map

Fox green defense - added zf41 to sniper, added marksman to map (there are references to snipers wreaking havoc during the earliest stages of the normandy campaign)

Foy_push - removed sniper, added marksman, added map pickup zf39

Fury advance/clash - added zf41 to sniper role, added marksman role to map

Hurtgenwald advance - removed sniper, added marksman, map spawn zf39

Juno beach push - removed sniper, added marksman, map spawn zf39

Jurques advance - added marksman, added zf41 to sniper role, (map is huge, makes sense to have a sniper with a higher power optic on this map)

Kommerschiedt advance - added marksman, added zf41 to sniper loadout (similarly to jurques, map is huge)

La cambe_advance - removed sniper, added marksman, added map spawn zf39

La chapelle push - removed sniper, added marksman, added map spawn zf39

La fueillie advance - added marksman role (2) added zf41 to sniper role (again, map is fuckhuge, having both marksman and snipers makes sense)

La fiere advance night/day - removed sniper, added marksman, added map spawn zf39

La gleize - removed sniper, added marksman, added map spawn zf39

Le champs de losque - removed all snipers, there was three? added one marksman, and a map spawn zf39

Lutremange domination - added zf41 to sniper role (snipers were spotted in and around lutrebois/lutremange)

Maupertus_push - removed sniper, added marksman, added map spawn zf39

Noville advance - removed sniper, added marksman, added map spawn zf39

Neunen advance - added zf41 to sniper role, added marksman (there are memoirs from easy company about snipers in and around neunen)

Pointe du hoc - added zf41 to sniper, added a marksman (ditto with previous beach map changes)

Poteau ambush advance/push - added marksman (sniper only on the push version of this map oddly)

Putot en bessin - added a marksman (map is a again, relatively huge)

Rabenheck -added marksman, added zf41 to sniper loadout

Radar advance - removed sniper, added world spawn zf39, added two marksman (map is fictional)

Raids push - removed sniper, added zf39 world spawn, added marksman

Reichswald_advance -removed sniper, added zf39 world spawn, added marksman

Rhine river clash - added zf41 to sniper, added two marksmen (map is both huge and fictional, gotta have a little fun sometimes)

Road to isigny - removed sniper, added marksman, added world spawn zf39

St marie du mont advance - removed sniper, added marksman, added world spawn zf39

Stavelot_defence/push - removed sniper, added marksman, added world spawn zf39

St clement push - removed sniper, added marksman, added world spawn zf39

Stoumont advance - removed sniper, added marksman, added world spawn zf39

Targnon advance - removed sniper, added marksman, added world spawn zf39

Ten aard - removed sniper, added marksman, added world spawn zf39

Varaville advance - removed sniper, added marksman, added world spawn zf39

Viereville push - removed sniper, added marksman, added world spawn zf39

Vossenack push - removed sniper, added marksman, added world spawn zf39

Wanne advance, added zf41 to sniper, added 1 marksman (map is again, huge)

GarlicAAZ avatar Jun 23 '23 07:06 GarlicAAZ