Garey
Garey
There will be same behaviour no matter frametime * 1000 or msec. https://github.com/s1lentq/ReGameDLL_CS/blob/b9cccc691bdabbf9cb573be8ee5e39c9a4f70c4a/regamedll/pm_shared/pm_shared.cpp#L2841 So tell me what a difference between this logic: - reduce timers by cmd.msec or - reduce...
Also if u look in csgo CGameMovement::ReduceTimers there global frametime not players one. Which is wrong for Half-Life/CS because we simulate shared movement code where timers reduces by player fps!...
Ok i was tested and its absolutely same behaviour as without fix. Notice the slowdown with 500 fps and no slowdown with 20 fps. (jump crouched > unduck when touch...
Hello, Ccache its indeed good solution for large projects if you delete "build" directory of CMake, but RegameDLL is not that large, and if you using it for developing its...
Have you tried version 1.1.4? There fix about this issue in 1.1.3 commit.
Фикс обычно работает хорошо когда противник в движении, когда стоит все равно иногда ломаются в т.ч. из за вхблокера когда резко поступает информация о игроке а предыдущие состояния игрока не...
Does 1.1.4 works? I didn't change signature scan functions, its just experimental support for FireArms 3.0 mod.
@APGRoboCop Hello, sorry for waiting an answer, but can you test this version? https://github.com/Garey27/hitbox_fixer/releases/tag/1.1.5
You can try to compile old commit of ReHLDS and test with only two players with hbf_enabled 0/1 https://github.com/dreamstalker/rehlds/pull/490 to see if it really works. Should be similar to: https://github.com/Garey27/hitbox_fixer/issues/3#issuecomment-1817327845
Do you really need linux version? Because linux injection its a bit complicated. You need gdb or LD_PRELOAD to inject .so file.