Garey
Garey
@AlexSwartz This because client predict your movement with original PM_Move code. (In Valve's client.dll library), and when server send you SVC_CLIENTDATA, client try to synchronize it to server's one, ideally...
@CSerL33T See **Requirements** section in README, 2024 (10xxx) build not yet supported.
Because Player Move code (pm_*) is simulated by client code (in client.dll) and server's one in regamedll...
On which version of the client did this error occur?
@metita @zik32 Just use 1.1.5 version, 2.x.x are in alpha stage and i forgot that old clients don't had queryclientcvar2.
Hello, can you try https://github.com/Garey27/hitbox_fixer/actions/runs/12263890394 (linux or windows from bottom)?
@GLoOoccK Algorithm is fine, its just poor mapped ramp.
Sorry i messed up wscript, seems like my editor was made auto-format.
Seems like calling CL_WriteDemoStringCmd from Cmd_ExecuteStringWithPrivilegeCheck (as in original GoldSRC) https://github.com/Garey27/xash3d-fwgs/blob/cl_demo_gs/engine/common/cmd.c#L1008 is wrong. I assume cmd.c also using in server-code? Any clue where to properly record string-command into demo?
Maybe we need some func table interface for working with demo-file by function pointers (Public Demo API)? Also this will help to make headless "HLTV" server-side.